| GENEVA--Jubilation,
huzzahs and :) icons spread like wildfire through message
boards on role-playing websites today following the stunning
news that the International Fantasy Gaming Institute
(I.F.G.I.) has at long last engineered the heretofore
unattainable 24-sided die.
"Quite honestly, for those of us in the D & D
community, this is gonna be the greatest contribution to our
game since the invention of Fiddle Faddle," declared
34-year-old hobby shop worker and Dungeon and Dragons
enthusiast Hubert Yang. "Now I canít think of any reason to
stop gaming . . . except maybe for when my mom calls me down
for dinner!"
Technicians at I.F.G.I. spent two billion dollars and over
a decade working on the groundbreaking dice, even though many
in the gaming community doubted whether a die consisting of
more than 20 sides was even scientifically possible. Most
famous among these doubters was Axis and Allies fan and
Dungeon Grand-Master Stephen Hawking, who wrote a paper while
at Oxford outlining the quantum physics of gaming dice; he
claimed that "a polyhedral die with over 20 sides would supply
results so varied and unpredictable, a physical manifestation
of the universe's chaos theory would be created, thus
nullifying the physical reality of gamers. Oh and also the
galaxy could collapse in on itself. Pursuing this course of
action would be reckless. Perhaps even foolhardy!!"
Foolhardiness aside, the scientists at I.F.G.I. bravely
pressed on, even after several accidents occurred while
developing a prototype for the 24-sided die-- resulting in the
deaths of 12 graduate students and, even more tragically, the
loss of tenure for one Medieval History professor. Finally,
the team made a scientific breakthrough so bold it makes the
mapping of the genetic code seem like an experiment with Sea
Monkeys: the I.F.G.I produced the world's first 24-sided die
by smelting plutonium together with a beat-up old golf
ball.
The invention couldnít come at a better time for the world
of fantasy gaming, as the popularity of games like Dungeons
and Dragons has fallen to a twelve-year low. This is due in
part to reports linking these products to Satanism, as well as
the TV-movie "Mazes and Monsters." The harshest blow, however,
came from the fact that free and easy access to Ecstasy has
provided teens with not only a much more fun and active
fantasy life to live in, but also one that almost certainly
guarantees they'll get laid. Thankfully, most realize that it
was actually the lack of a 24-sided die that caused the game
to stagnate for so long. Now, wood-paneled basements and
Chemistry Department break rooms will again be abuzz with the
exciting new possibilities presented by the new dice.
"My friends laughed at me," says Eric Wallen, a 29-year old
Radio Shack employee who's also an 18th level Mystical Elf
named Bilbo Bezzlebug with a +100 immunity to magic spells.
"They said I was wasting my life with this role-playing stuff
and I was almost to the point where I was gonna give up on my
usual Saturday night D&D game and actually ask a girl out
on a date, but now with these new dice I won't have to. Whoís
laughing now, huh?" |
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Above: I.F.G.I. scientists earn a +3 for inventiveness.
Below: Mr. Wallen
refused to be photographed, but was eager to supply
this drawing of Mr. Bezzlebug.
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